

- #STARSECTOR SHIPS IBB MOD#
- #STARSECTOR SHIPS IBB UPDATE#
- #STARSECTOR SHIPS IBB PATCH#
- #STARSECTOR SHIPS IBB FREE#

Make sure 70% of systems have at least one market belonging to a pirate faction (the others can have them too) configurable.Uninhabited systems can sometimes have relays.Tone down effects of star color on lighting.Fix Shepherd (D) not being able to mine.Fix exhaustion rate for planet types not being used.Asteroids give a bit more ore, a bit safer to mine.Faction updates/handling for: Exigency, ApproLight, Metelson, Ship Pack.Fix sector generation crash from not having (enough) habitable planets.Fix patrol fleet manager crash with unsupported factions.Revert asteroid mining danger (0.15 -> 0.2).Obey "enable pirates/independents" config settings when using all factions.Fix broken binary star systems (applies to existing saves).Failsafe, debug for alliance name picking.
#STARSECTOR SHIPS IBB PATCH#
#STARSECTOR SHIPS IBB MOD#
Full support for rules.csv directory/faction joining entries on faction mod side.Validate random starting ships (must have at least one member that is not a fighter wing and has nonzero cargo/fuel capacity).Preferential targeting of player markets in Starfarer mode now actually works.Fix a money-farming exploit involving agents.Actually start at level 16 (instead of 15) on SS+ commander start.
#STARSECTOR SHIPS IBB FREE#
Fix some free start effects persisting into new game with another faction within the same application run.Fix procurement mission crash if pirates were wiped out.CreateDiplomacyEvent can create a specific event.SetRelationship now automatically syncs faction relationships to player relationships.Reorganize start options menu a bit to prevent overflow.For pirates and Templars it can be anyone except the quartermaster/supply officer (or mercs).For most factions this is the station commander or military base commander.Faction join/leave now done by talking to market officials.Add morality tag for factions (currently only affects reputation changes from selling slaves).
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Asteroid belt around star always spawns if nebula not present.Prism: Only carry ships from IBBs we've actually killed, not just accepted the mission for.Agent raise relations effect range 0.8-0.14 (was 0.9-0.14).Don't exclude a pirate faction from victory check if player is a member.Bonus prisoner drops from killing ships with officers (base prisoner drop rate reduced to compensate).After the player kills enough fleets or their faction captures enough markets, an enemy faction will send a powerful invasion fleet at player.When Templar counter-invasion points are filled, one of Templars' enemies invade them.When Templar invasion points are filled up, Templars invade one of their enemies.There are Templar invasion and counter-invasion points, separate from the regular invasion points.Add dialog options to control followers faction alliances.Fix SetRelationship not working when player-aligned faction is passed as an arg.Fix a possible crash with broken faction configs.Fix Exigency mysterious_contact handling.Prism: Fix IBB renewal config option fix handling of IBB fighter wings.More specificity on which diplomacy events pirates can use.Scrolling notification messages on war/peace state change between the player and another faction/alliance.Lower prisoner drop rate from officers in enemy fleet (less than half overall).Add Frankenstein IBB to Prism ship list.
#STARSECTOR SHIPS IBB UPDATE#
